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One step from eden developer
One step from eden developer












one step from eden developer one step from eden developer

“One of the nice things about roguelikes is that they don’t have to be completely ‘fair,’” said Kang. And while Kang has done extensive game balancing through playtesting, collecting feedback on Discord, and watching others play the game, he’s not obsessing to extremes over the difficulty. For instance, there are riskier routes to choose, boss characters that can be recruited for assistance or executed for more power, and new challenge modifiers that unlock upon finishing the game. The game will not have set selectable difficulties, but ways to manage the challenge will be embedded into the design itself. “The synergies between cards in OSFE are on another level,” said Kang, “using status effects, mechanics like catching, and even generating new spells during the battle! OSFE takes another big step away from traditional card games.” In this game, there is a card system that enables nonstop battling while retaining strategic decision-making. This faster pace allowed for the field size to be expanded from 3×6 to 4×8, which in turn allowed for all sorts of new enemies and attacks patterns.”Ī major difference between One Step from Eden and Mega Man Battle Network is that the action doesn’t pause for the player to load up new abilities. “The first thing I did was streamline the whole combat system,” said Kang, “making movement and combat much more fluid compared to MMBN’s clunkier (but more strategic) movement. It also introduces roguelike elements for increased replayability and nine playable characters with unique styles. Planned for Nintendo Switch and PC, One Step from Eden is essentially an evolution of Capcom’s abandoned Mega Man Battle Network series, taking its grid-based action RPG combat and expanding upon it in every way. But when they called my name for the award, I was overjoyed.” I was so nervous and exhausted (that) I don’t remember much about the presentation. “Then (at) the actual event, walking out to a crowd that spoke mostly Japanese was extremely intimidating. It reminded me of my middle school auditorium, the last I’d been on a stage like that,” said Kang. “There was a quick rehearsal the morning of the SOWN event. Instead, Kang won the award for Best Game Design. When he submitted his game, One Step from Eden, for consideration in this contest highlighting innovative and experimental indie design, he thought he might make it into the indie showcase. Thomas Moon Kang never expected to be standing on stage at Tokyo Game Show for the awards ceremony at Sense of Wonder Night (SOWN) 2019.














One step from eden developer